parent
commit
b5a787baa8
  1. 17
      theGame.sln
  2. 12
      theGame/Program.cs
  3. 26
      theGame/Properties/AssemblyInfo.cs
  4. 39
      theGame/theGame.csproj

17
theGame.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "theGame", "theGame\theGame.csproj", "{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}.Debug|x86.ActiveCfg = Debug|x86
{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}.Debug|x86.Build.0 = Debug|x86
{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}.Release|x86.ActiveCfg = Release|x86
{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}.Release|x86.Build.0 = Release|x86
EndGlobalSection
EndGlobal

12
theGame/Program.cs

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using System;
namespace theGame
{
class MainClass
{
public static void Main(string[] args)
{
Console.WriteLine("Hello World!");
}
}
}

26
theGame/Properties/AssemblyInfo.cs

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using System.Reflection;
using System.Runtime.CompilerServices;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("theGame")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("(c) George Tsyrkov")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.*")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

39
theGame/theGame.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>theGame</RootNamespace>
<AssemblyName>theGame</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ExternalConsole>true</ExternalConsole>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ExternalConsole>true</ExternalConsole>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>
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