Георгий Цырков
8 years ago
4 changed files with 94 additions and 0 deletions
@ -0,0 +1,17 @@ |
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00 |
||||||
|
# Visual Studio 2012 |
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "theGame", "theGame\theGame.csproj", "{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}" |
||||||
|
EndProject |
||||||
|
Global |
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution |
||||||
|
Debug|x86 = Debug|x86 |
||||||
|
Release|x86 = Release|x86 |
||||||
|
EndGlobalSection |
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution |
||||||
|
{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}.Debug|x86.ActiveCfg = Debug|x86 |
||||||
|
{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}.Debug|x86.Build.0 = Debug|x86 |
||||||
|
{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}.Release|x86.ActiveCfg = Release|x86 |
||||||
|
{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}.Release|x86.Build.0 = Release|x86 |
||||||
|
EndGlobalSection |
||||||
|
EndGlobal |
@ -0,0 +1,12 @@ |
|||||||
|
using System; |
||||||
|
|
||||||
|
namespace theGame |
||||||
|
{ |
||||||
|
class MainClass |
||||||
|
{ |
||||||
|
public static void Main(string[] args) |
||||||
|
{ |
||||||
|
Console.WriteLine("Hello World!"); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
@ -0,0 +1,26 @@ |
|||||||
|
using System.Reflection; |
||||||
|
using System.Runtime.CompilerServices; |
||||||
|
|
||||||
|
// Information about this assembly is defined by the following attributes. |
||||||
|
// Change them to the values specific to your project. |
||||||
|
|
||||||
|
[assembly: AssemblyTitle("theGame")] |
||||||
|
[assembly: AssemblyDescription("")] |
||||||
|
[assembly: AssemblyConfiguration("")] |
||||||
|
[assembly: AssemblyCompany("")] |
||||||
|
[assembly: AssemblyProduct("")] |
||||||
|
[assembly: AssemblyCopyright("(c) George Tsyrkov")] |
||||||
|
[assembly: AssemblyTrademark("")] |
||||||
|
[assembly: AssemblyCulture("")] |
||||||
|
|
||||||
|
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". |
||||||
|
// The form "{Major}.{Minor}.*" will automatically update the build and revision, |
||||||
|
// and "{Major}.{Minor}.{Build}.*" will update just the revision. |
||||||
|
|
||||||
|
[assembly: AssemblyVersion("1.0.*")] |
||||||
|
|
||||||
|
// The following attributes are used to specify the signing key for the assembly, |
||||||
|
// if desired. See the Mono documentation for more information about signing. |
||||||
|
|
||||||
|
//[assembly: AssemblyDelaySign(false)] |
||||||
|
//[assembly: AssemblyKeyFile("")] |
@ -0,0 +1,39 @@ |
|||||||
|
<?xml version="1.0" encoding="utf-8"?> |
||||||
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
||||||
|
<PropertyGroup> |
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
||||||
|
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> |
||||||
|
<ProjectGuid>{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}</ProjectGuid> |
||||||
|
<OutputType>Exe</OutputType> |
||||||
|
<RootNamespace>theGame</RootNamespace> |
||||||
|
<AssemblyName>theGame</AssemblyName> |
||||||
|
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion> |
||||||
|
</PropertyGroup> |
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> |
||||||
|
<DebugSymbols>true</DebugSymbols> |
||||||
|
<DebugType>full</DebugType> |
||||||
|
<Optimize>false</Optimize> |
||||||
|
<OutputPath>bin\Debug</OutputPath> |
||||||
|
<DefineConstants>DEBUG;</DefineConstants> |
||||||
|
<ErrorReport>prompt</ErrorReport> |
||||||
|
<WarningLevel>4</WarningLevel> |
||||||
|
<ExternalConsole>true</ExternalConsole> |
||||||
|
<PlatformTarget>x86</PlatformTarget> |
||||||
|
</PropertyGroup> |
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> |
||||||
|
<Optimize>true</Optimize> |
||||||
|
<OutputPath>bin\Release</OutputPath> |
||||||
|
<ErrorReport>prompt</ErrorReport> |
||||||
|
<WarningLevel>4</WarningLevel> |
||||||
|
<ExternalConsole>true</ExternalConsole> |
||||||
|
<PlatformTarget>x86</PlatformTarget> |
||||||
|
</PropertyGroup> |
||||||
|
<ItemGroup> |
||||||
|
<Reference Include="System" /> |
||||||
|
</ItemGroup> |
||||||
|
<ItemGroup> |
||||||
|
<Compile Include="Program.cs" /> |
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" /> |
||||||
|
</ItemGroup> |
||||||
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> |
||||||
|
</Project> |
Loading…
Reference in new issue