4 changed files with 94 additions and 0 deletions
			
			
		@ -0,0 +1,17 @@
					 | 
				
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 | 
				
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Microsoft Visual Studio Solution File, Format Version 12.00 | 
				
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# Visual Studio 2012 | 
				
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "theGame", "theGame\theGame.csproj", "{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}" | 
				
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EndProject | 
				
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Global | 
				
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	GlobalSection(SolutionConfigurationPlatforms) = preSolution | 
				
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		Debug|x86 = Debug|x86 | 
				
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		Release|x86 = Release|x86 | 
				
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	EndGlobalSection | 
				
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	GlobalSection(ProjectConfigurationPlatforms) = postSolution | 
				
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		{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}.Debug|x86.ActiveCfg = Debug|x86 | 
				
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		{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}.Debug|x86.Build.0 = Debug|x86 | 
				
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		{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}.Release|x86.ActiveCfg = Release|x86 | 
				
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		{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}.Release|x86.Build.0 = Release|x86 | 
				
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	EndGlobalSection | 
				
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EndGlobal | 
				
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@ -0,0 +1,12 @@
					 | 
				
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using System; | 
				
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 | 
				
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namespace theGame | 
				
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{ | 
				
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	class MainClass | 
				
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	{ | 
				
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		public static void Main(string[] args) | 
				
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		{ | 
				
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			Console.WriteLine("Hello World!"); | 
				
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		} | 
				
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	} | 
				
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} | 
				
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@ -0,0 +1,26 @@
					 | 
				
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using System.Reflection; | 
				
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using System.Runtime.CompilerServices; | 
				
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 | 
				
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// Information about this assembly is defined by the following attributes.  | 
				
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// Change them to the values specific to your project. | 
				
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 | 
				
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[assembly: AssemblyTitle("theGame")] | 
				
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[assembly: AssemblyDescription("")] | 
				
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[assembly: AssemblyConfiguration("")] | 
				
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[assembly: AssemblyCompany("")] | 
				
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[assembly: AssemblyProduct("")] | 
				
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[assembly: AssemblyCopyright("(c) George Tsyrkov")] | 
				
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[assembly: AssemblyTrademark("")] | 
				
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[assembly: AssemblyCulture("")] | 
				
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 | 
				
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". | 
				
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// The form "{Major}.{Minor}.*" will automatically update the build and revision, | 
				
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// and "{Major}.{Minor}.{Build}.*" will update just the revision. | 
				
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 | 
				
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[assembly: AssemblyVersion("1.0.*")] | 
				
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 | 
				
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// The following attributes are used to specify the signing key for the assembly,  | 
				
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// if desired. See the Mono documentation for more information about signing. | 
				
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 | 
				
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//[assembly: AssemblyDelaySign(false)] | 
				
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//[assembly: AssemblyKeyFile("")] | 
				
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@ -0,0 +1,39 @@
					 | 
				
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<?xml version="1.0" encoding="utf-8"?> | 
				
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | 
				
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  <PropertyGroup> | 
				
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    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | 
				
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    <Platform Condition=" '$(Platform)' == '' ">x86</Platform> | 
				
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    <ProjectGuid>{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}</ProjectGuid> | 
				
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    <OutputType>Exe</OutputType> | 
				
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    <RootNamespace>theGame</RootNamespace> | 
				
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    <AssemblyName>theGame</AssemblyName> | 
				
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    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> | 
				
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  </PropertyGroup> | 
				
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> | 
				
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    <DebugSymbols>true</DebugSymbols> | 
				
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    <DebugType>full</DebugType> | 
				
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    <Optimize>false</Optimize> | 
				
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    <OutputPath>bin\Debug</OutputPath> | 
				
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    <DefineConstants>DEBUG;</DefineConstants> | 
				
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    <ErrorReport>prompt</ErrorReport> | 
				
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    <WarningLevel>4</WarningLevel> | 
				
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    <ExternalConsole>true</ExternalConsole> | 
				
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    <PlatformTarget>x86</PlatformTarget> | 
				
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  </PropertyGroup> | 
				
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> | 
				
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    <Optimize>true</Optimize> | 
				
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    <OutputPath>bin\Release</OutputPath> | 
				
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    <ErrorReport>prompt</ErrorReport> | 
				
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    <WarningLevel>4</WarningLevel> | 
				
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    <ExternalConsole>true</ExternalConsole> | 
				
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    <PlatformTarget>x86</PlatformTarget> | 
				
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  </PropertyGroup> | 
				
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  <ItemGroup> | 
				
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    <Reference Include="System" /> | 
				
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  </ItemGroup> | 
				
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  <ItemGroup> | 
				
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    <Compile Include="Program.cs" /> | 
				
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    <Compile Include="Properties\AssemblyInfo.cs" /> | 
				
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  </ItemGroup> | 
				
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  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | 
				
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</Project> | 
				
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