Георгий Цырков
8 years ago
4 changed files with 94 additions and 0 deletions
@ -0,0 +1,17 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00 |
||||
# Visual Studio 2012 |
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "theGame", "theGame\theGame.csproj", "{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}" |
||||
EndProject |
||||
Global |
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution |
||||
Debug|x86 = Debug|x86 |
||||
Release|x86 = Release|x86 |
||||
EndGlobalSection |
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution |
||||
{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}.Debug|x86.ActiveCfg = Debug|x86 |
||||
{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}.Debug|x86.Build.0 = Debug|x86 |
||||
{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}.Release|x86.ActiveCfg = Release|x86 |
||||
{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}.Release|x86.Build.0 = Release|x86 |
||||
EndGlobalSection |
||||
EndGlobal |
@ -0,0 +1,12 @@
|
||||
using System; |
||||
|
||||
namespace theGame |
||||
{ |
||||
class MainClass |
||||
{ |
||||
public static void Main(string[] args) |
||||
{ |
||||
Console.WriteLine("Hello World!"); |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,26 @@
|
||||
using System.Reflection; |
||||
using System.Runtime.CompilerServices; |
||||
|
||||
// Information about this assembly is defined by the following attributes. |
||||
// Change them to the values specific to your project. |
||||
|
||||
[assembly: AssemblyTitle("theGame")] |
||||
[assembly: AssemblyDescription("")] |
||||
[assembly: AssemblyConfiguration("")] |
||||
[assembly: AssemblyCompany("")] |
||||
[assembly: AssemblyProduct("")] |
||||
[assembly: AssemblyCopyright("(c) George Tsyrkov")] |
||||
[assembly: AssemblyTrademark("")] |
||||
[assembly: AssemblyCulture("")] |
||||
|
||||
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". |
||||
// The form "{Major}.{Minor}.*" will automatically update the build and revision, |
||||
// and "{Major}.{Minor}.{Build}.*" will update just the revision. |
||||
|
||||
[assembly: AssemblyVersion("1.0.*")] |
||||
|
||||
// The following attributes are used to specify the signing key for the assembly, |
||||
// if desired. See the Mono documentation for more information about signing. |
||||
|
||||
//[assembly: AssemblyDelaySign(false)] |
||||
//[assembly: AssemblyKeyFile("")] |
@ -0,0 +1,39 @@
|
||||
<?xml version="1.0" encoding="utf-8"?> |
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
||||
<PropertyGroup> |
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> |
||||
<ProjectGuid>{09C7C4C9-02C4-416D-ACAF-7113A2C86AF1}</ProjectGuid> |
||||
<OutputType>Exe</OutputType> |
||||
<RootNamespace>theGame</RootNamespace> |
||||
<AssemblyName>theGame</AssemblyName> |
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion> |
||||
</PropertyGroup> |
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> |
||||
<DebugSymbols>true</DebugSymbols> |
||||
<DebugType>full</DebugType> |
||||
<Optimize>false</Optimize> |
||||
<OutputPath>bin\Debug</OutputPath> |
||||
<DefineConstants>DEBUG;</DefineConstants> |
||||
<ErrorReport>prompt</ErrorReport> |
||||
<WarningLevel>4</WarningLevel> |
||||
<ExternalConsole>true</ExternalConsole> |
||||
<PlatformTarget>x86</PlatformTarget> |
||||
</PropertyGroup> |
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> |
||||
<Optimize>true</Optimize> |
||||
<OutputPath>bin\Release</OutputPath> |
||||
<ErrorReport>prompt</ErrorReport> |
||||
<WarningLevel>4</WarningLevel> |
||||
<ExternalConsole>true</ExternalConsole> |
||||
<PlatformTarget>x86</PlatformTarget> |
||||
</PropertyGroup> |
||||
<ItemGroup> |
||||
<Reference Include="System" /> |
||||
</ItemGroup> |
||||
<ItemGroup> |
||||
<Compile Include="Program.cs" /> |
||||
<Compile Include="Properties\AssemblyInfo.cs" /> |
||||
</ItemGroup> |
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> |
||||
</Project> |
Loading…
Reference in new issue